CS:GO HUD CASE STUDY

PELAAJAT

Pelaajat approached us to implement their vision of the HUD. It wasn’t a big-scale project - just a list of the improvements they wanted to have in their HUD. While most of them were usual quality-of-life upgrades regarding the readability of the elements or color branding, the request was different - a feature that since the beginning of the HUDs in the CS:GO broadcasting world was used by only one organization. It was the option to use different images for the player for specific situations. Usually, these kinds of additions are very hard to implement and are bound to infrastructure-modifying upgrades to the whole system.

Lexogrine HUD Manager, fortunately, has a very easily modified database structure, which allows for customization of the types of the new properties. The flexibility of the LHM proved to be so sufficient that implementation of this specific feature took no more than an hour, which resulted in a very quick handover of the entire project and client’s content.
Since the initial release we have been cooperating with Pelaajat, delivering requested changes and enhancements. The HUD has been used in multiple projects and events since 2020.

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After several weeks, the client started using their HUD. Lexogrine's end-deliverable was running smoothly and communication was seamless. During the progress, the team immediately implemented any changes requested by the client without any delay.
BENJAMIN LÄÄRÄ
EXECUTIVE PRODUCER, PELAAJAT.COM
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