LHM 4.8.1 Release notes

Michal Majka

December 21, 2023

Ho, ho, ho! Santa came early this year, bringing a jolly new LHM 4.8.1 release with a multitude of improvements and bug fixes to all LHM users - both naughty and nice.

Here's a list of all the changes we've prepared for LHM 4.8.1 (yes, we've checked it twice).

General changes:

  • Added a toggle for enabling Scout. Leaving it off will not trigger VConsole or Workshop Tools

League of Legends Premium HUD changes:

  • Mountain and Cloud dragons are now be identified correctly
  • Dragon timer now displays next dragon type much earlier and more consistently
  • Dragon and Baron timers now finish at the end of their animations, going down to 0:00
  • Dragon counter now associates dragons to teams correctly
  • Added missing new character, splash arts and spell images, all characters should now be recognized correctly
  • Added the ability to hide avatar backdrops, for users preferring to use square, non-transparent avatars
  • Minor fixes for fade-in animations in champion select phase

Dota 2 Ultra HUD changes:

  • Roster screen will now show players' tiers, using the OpenDOTA API
  • Fixed an issue where invalid items would show up on empty user item slots in Scoreboard view
  • Added a keybind (default CTRL+C) for toggling Roshan state display
  • Fixed Bounty Runes overview overflowing
  • Added an ability to use short variants of team names

As you can see, while LHM 4.8.1 consists mostly of bugfixes, we've introduced some new additions too, as requested by users of our Discord server.

We're always listening to the feedback from our community, so if you're not a part of it yet - feel free to join! The more the merrier.

As always, you can update to the newest version from LHM itself, or using the Download button in the top right corner of the page.

Happy holidays!

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